WarGames required the CD in order to run. This still requires SingleProcAffinity to be set, since the game is not multi-core aware and will crash if you try and run it on more than one core. ![]() Instead I am using Dd7to9, which is able to convert the ddraw APIs to Direct3D 9. The current solution no longer requires DxWnd. This slowed down the game a little bit and made it run at a normal speed. Once I was able to get the game to play I also noticed that the game ran bit too fast so I set a 30 millisecond delay for each frame rate to limit the frame rate to ~30 frames a second. it required single CPU affinity to prevent the game from freezing (hanging). it required the compensate flip bit emulation from DxWnd to prevent the game from crashing and 3. it required primary buffer emulation from DxWnd to prevent glitches with the cursor, 2. ![]() So the game was unplayable on Windows 10.Īfter a bit of troubleshooting I found out that WarGames required three main settings: 1. It would crash when the intro video started and (if I could get past the intro video) it would crash when it got to the main menu of the game. ![]() The problem I had with WarGames was that it crashed each time I tried to run it on Windows 10. ![]() I am using the retail CD version of WarGames.
0 Comments
Leave a Reply. |